Onidouza monnai
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RPG Maker universe :: RPG Maker VX :: Scripts :: Autres
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Onidouza monnai
Ce script de Onidouza permet d'avoir 3 monnai, comme nous avec les centimes et les €.
1Or = 10 argent, 1 argent = 10 cuivre , sachant que l'argent normal = cuivre
1Or = 10 argent, 1 argent = 10 cuivre , sachant que l'argent normal = cuivre
- Code:
#=============================================
# ** Oni Monetary System
#---------------------------------------------
# Developed by Onidsouza
# Remember: MAX_GOLD always is 999.999
# Do not make a item that costs more than that
#==============================================
module OnidsouzaGold
# ▼ OPTIONAL ▼
#If not using icons
GOLD = "G"
SILVER = "S"
BRONZE = "B"
USE_ICON = true
#L'ID des icones
GOLD_ICON = 102
SILVER_ICON = 98
BRONZE_ICON = 97
end
class Game_Party < Game_Unit
alias onidsouzagoldinit initialize
def initialize
onidsouzagoldinit
@gold = [0, 0, 0]
end
def gold_array
return @gold
end
def gold
return total_gold
end
def gain_gold(n)
@gold[2] += n
update_gold
end
def lose_gold(n)
gain_gold(-n)
end
def total_gold
return (@gold[2] + (@gold[1]*100) + (@gold[0]*1000000))
end
def gold_to_silver
return (@gold[2]/100) + (@gold[1]) + (@gold[0]*100)
end
def gold_to_gold
return @gold[0] + (@gold[1]/100) + (@gold[2]/100000)
end
def update_gold
times = @gold[2] / 100
@gold[2] -= times * 100
@gold[1] += times
times = @gold[1] / 100
@gold[1] -= times * 100
@gold[0] += times
if @gold[0] > 99
@gold[0] = @gold[1] = @gold[2] = 99
end
end
def make_gold_text
return to_monetary_system(total_gold)
end
end
class Window_Base < Window
def draw_currency_value(value, x, y, width, gold = true)
if not OnidsouzaGold::USE_ICON
self.contents.font.color = normal_color
self.contents.draw_text(x, y, width, WLH, to_monetary_system(value), 2)
elsif OnidsouzaGold::USE_ICON and gold
self.contents.font.color = normal_color
xx = 20
draw_icon(OnidsouzaGold::GOLD_ICON, x, y)
self.contents.draw_text(x + 20, y, xx, WLH, $game_party.gold_array[0])
x += 40
draw_icon(OnidsouzaGold::SILVER_ICON, x, y)
self.contents.draw_text(x + 20, y, xx, WLH, $game_party.gold_array[1])
x += 40
draw_icon(OnidsouzaGold::BRONZE_ICON, x, y)
self.contents.draw_text(x + 20, y, xx, WLH, $game_party.gold_array[2])
else
arr = to_monetary_array(value)
self.contents.font.color = normal_color
xx = 20
draw_icon(OnidsouzaGold::GOLD_ICON, x, y)
self.contents.draw_text(x + 20, y, xx, WLH, arr[0])
x += 40
draw_icon(OnidsouzaGold::SILVER_ICON, x, y)
self.contents.draw_text(x + 20, y, xx, WLH, arr[1])
x += 40
draw_icon(OnidsouzaGold::BRONZE_ICON, x, y)
self.contents.draw_text(x + 20, y, xx, WLH, arr[2])
end
end
end
class Window_ShopBuy < Window_Selectable
def draw_item(index)
item = @data[index]
number = $game_party.item_number(item)
enabled = (item.price <= $game_party.total_gold and number < 99)
rect = item_rect(index)
self.contents.clear_rect(rect)
if item != nil
draw_icon(item.icon_index, rect.x, rect.y, enabled)
self.contents.font.color = normal_color
self.contents.font.color.alpha = enabled ? 255 : 128
wid = contents.text_size(item.name).width
self.contents.draw_text(rect.x + 24, rect.y, wid, WLH, item.name)
end
#rect.width -= 4
price = to_monetary_system(item.price)
self.contents.draw_text(rect.x + 24 + wid, rect.y, rect.width - 24 - wid, WLH, price, 2)
# ▼ NEW
#self.contents.draw_text(rect.x + 30, rect.y, rect.width - rect.x - 30, WLH, to_monetary_system(item.price), 2)
#draw_currency_value(item.price, rect.x + rect.width + 8, rect.y, rect.width, false, )
end
end
def to_monetary_system(integ)
data = [0, 0, 0]
data[2] = integ
times = data[2] / 100
data[2] -= times * 100
data[1] += times
times = data[1] / 100
data[1] -= times * 100
data[0] += times
return "#{data[0]} #{OnidsouzaGold::GOLD} - #{data[1]} #{OnidsouzaGold::SILVER} - #{data[2]} #{OnidsouzaGold::BRONZE}"
end
def to_monetary_array(integ)
data = [0, 0, 0]
data[2] = integ
times = data[2] / 100
data[2] -= times * 100
data[1] += times
times = data[1] / 100
data[1] -= times * 100
data[0] += times
return data
end
Re: Onidouza monnai
C'est cool! mais je suis nul en script alors je demande, pour changer le nom des monnaies, par exemple si je veux que "gold" soit "jewels" je change tous les "gold" du script?
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- Messages : 3
Date d'inscription : 15/11/2011
Age : 25
Localisation : Evreux
RPG Maker universe :: RPG Maker VX :: Scripts :: Autres
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