Message +
RPG Maker universe :: RPG Maker VX :: Scripts :: Message
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Message +
Ce script de Mackie, AeroGP (Translation) permet d'arranger les messages
- Spoiler:
- #==============================================================================
# ** ExCommand_MessageAdjust (MACKIE)
#------------------------------------------------------------------------------
# This script allows you to adjust the message window's display area when
# running [Show Text] without specifying a face graphic.
#==============================================================================
# The ID of the switch used to adjust the message window.
# When set to ON, the message window's display area will be squeezed down from
# the space normally dedicated to the face graphic.
# [Show Choices] and [Input Numbers] will also be adjusted appropriately.
EXCMD_MSGADJUST_SID = 25
# Window width adjustment flag.
# Specifies whether to adjust the width to the normal window display area.
# (0: no adjustment; 1: adjust)
EXCMD_MSGADJUST_WINDOW = 1
#------------------------------------------------------------------------------
class Window_NumberInput
#--------------------------------------------------------------------------
# * Determine whether to adjust the display area
#--------------------------------------------------------------------------
def need_adjust?
return false if $game_temp.in_battle
if $game_message.face_name.empty? and $game_switches[EXCMD_MSGADJUST_SID]
return true
end
return false
end
#--------------------------------------------------------------------------
# * Refresh (Redefined)
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.font.color = normal_color
@contents_x = 0
if need_adjust?
@contents_x = EXCMD_MSGADJUST_WINDOW == 1 ? 0 : 56
end
s = sprintf("%0*d", @digits_max, @number)
for i in 0...@digits_max
self.contents.draw_text(@contents_x + 24 + i * 16, 0, 16, WLH, s[i,1], 1)
end
end
#--------------------------------------------------------------------------
# * Update cursor (Redefined)
#--------------------------------------------------------------------------
def update_cursor
self.cursor_rect.set(@contents_x + 24 + @index * 16, 0, 16, WLH)
end
end
class Window_Message
alias _excmsga_initialize initialize unless $@
alias _excmsga_new_page new_page unless $@
alias _excmsga_new_line new_line unless $@
alias _excmsga_reset_window reset_window unless $@
#--------------------------------------------------------------------------
# * Object Initialization (Definition added)
#--------------------------------------------------------------------------
def initialize
_excmsga_initialize
@face_name = "" # Face Graphic Name
end
#--------------------------------------------------------------------------
# * Determine whether to adjust the display area
#--------------------------------------------------------------------------
def need_adjust?
return false if $game_temp.in_battle
if $game_message.face_name.empty? and $game_switches[EXCMD_MSGADJUST_SID]
return true
end
return false
end
#--------------------------------------------------------------------------
# * Determine Whether to Display the Next Message Continuously (Redefined)
#--------------------------------------------------------------------------
def continue?
return true if $game_message.num_input_variable_id > 0
return false if $game_message.texts.empty?
if self.openness > 0 and not $game_temp.in_battle
return false if @background != $game_message.background
return false if @position != $game_message.position
if EXCMD_MSGADJUST_WINDOW == 1 and $game_switches[EXCMD_MSGADJUST_SID]
return false if $game_message.face_name.empty? != @face_name.empty?
end
end
return true
end
#--------------------------------------------------------------------------
# * New Page (Definition added)
#--------------------------------------------------------------------------
def new_page
_excmsga_new_page
if need_adjust?
@contents_x = EXCMD_MSGADJUST_WINDOW == 1 ? 0 : 56
end
end
#--------------------------------------------------------------------------
# * New Line (Definition added)
#--------------------------------------------------------------------------
def new_line
_excmsga_new_line
if need_adjust?
@contents_x = EXCMD_MSGADJUST_WINDOW == 1 ? 0 : 56
end
end
#--------------------------------------------------------------------------
# * Set Window Background and Position (Definition added)
#--------------------------------------------------------------------------
def reset_window
_excmsga_reset_window
@face_name = $game_message.face_name
if EXCMD_MSGADJUST_WINDOW == 1 and $game_switches[EXCMD_MSGADJUST_SID]
self.x = $game_message.face_name.empty? ? 56 : 0
self.width = $game_message.face_name.empty? ? 544 - 112 : 544
@number_input_window.width = self.width
@number_input_window.create_contents
create_contents
end
end
#--------------------------------------------------------------------------
# * Update cursor (Redefined)
#--------------------------------------------------------------------------
def update_cursor
if @index >= 0
x = $game_message.face_name.empty? ? @contents_x : 112
y = ($game_message.choice_start + @index) * WLH
w = $game_message.face_name.empty? ? x * 2 : x
self.cursor_rect.set(x, y, contents.width - w, WLH)
else
self.cursor_rect.empty
end
end
end
RPG Maker universe :: RPG Maker VX :: Scripts :: Message
Page 1 sur 1
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